![]() ![]() Allow alpha masking for cards using transparent PNGs allows holes in cards.Free object rotation is not used in pointer cursor mode Enhancements.Holding the modifier key switches to object rotation, allowing you to rotate held or highlighted objects. The main hand stick (trackpad on Vive wand) is now used for snap rotation and flying up down in fly mode by default.A new option in the VR settings allows you to change this behavior. Free object rotation when grabbing in free cursor mode is now on by default, and can be disabled by holding the modifier (grip) key.Player drag rotation now mapped separately from dragging scale.The button guides change when you press the modified key. Additional actions are now mapped (while pressing the modifier key on non-Index controllers): shuffle and deal cards, roll dice, or flip through multistate objects using buttons on the motion controllers.Make free cursor mode the default when starting a game.Windows mixed reality controllers are now partially supported (default button mapping exists but will show up as Oculus S controllers in-game).Oculus Touch S controllers are now fully supported.HTC Vive Cosmos controllers are now fully supported.Valve Index controllers are now fully supported.While the focus was on for VR this update, we also added several suggestions from the community for regular play and the editor! Virtual Reality Features Buy Tabletop Playground On Steam – Humble BundleĮnjoy full support for Valve Index controllers and other motion controller types, along with improvements to some of the button mappings and more actions that you can execute directly. Check out the details and full change-logs for both updates below. Two big updates we've done over the past month, have revolved around further support for virtual reality devices and enhancements to cards. Welcome back to our monthly development updates for Tabletop Playground! It's been a month and a half since the game launched on PC in Steam early access and we've been busy working on the first features on our public roadmap. ![]()
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